Ideally, the distance between GCS_VAR_SIZE_SQUARE_GRID and GCS_VAR_SIZE_ACTIVATION_SQUARE_GRID must be large enough to prevent the player from seeing the spawn of AI units and objects, this will depend heavly on type of map though. If all the players leaves the blue square (unspawn area), then all the AI units and vehicles in the black square will be cached and unspawned. Here is a simple 2D visual representation of a single grid square:Īll the AI units and vehicles inside the black square will be spawned if one or more player enter the red square (activation area). GCS_VAR_SIZE_UNSPAWN_SQUARES - Represents the trigger distance where AIs and vehicles will be cached and removed GCS_VAR_SIZE_ACTIVATION_SQUARE_GRID - Represents the trigger distance where AIs and vehicles will be created GCS_VAR_SIZE_SQUARE_GRID - Represents the total size of each grid